
- ESCAPE FROM TARKOV REDDIT PATCH
- ESCAPE FROM TARKOV REDDIT PROFESSIONAL
Sharpness – 0-0.5 (We have this set on 0, but in the end is a player preference. You can try it for yourself, and it’s not that big of a downgrade in performance.) HBAO – Low (We found out that light reflectors or other light rays are not as impactful when you have this at low. FXAA may cause curvy lines on textures due to scene transition but still, it makes the image way crisper than TAA). Streamers use TAA, but that’s mostly to make your viewing experience better. ESCAPE FROM TARKOV REDDIT PROFESSIONAL
The blur in TAA is too obstructing, and I assure you not a single professional player would ever have anti-aliasing turned on.
Antialiasing – FXAA (we decided to go with FXAA, simply because of the crisper image. Therefore, this option wouldn’t have such a big impact on gameplay.) Shadow visibility – 40 (The shadows now render for up to 500m for every player. Overall visibility – 1500-2000 (Even on lower setting, won’t restrict you from seeing enemies at a larger distance). Having this on higher than the given value will decrease the game performance massively.) A higher value will make the game render small 3D objects usually unnecessary eg. Object LOD (Level of Detail) Quality – 2 or 2.5 (We have this on 2. We would still keep it at low whatsoever). Therefore, this option wouldn’t have such a big impact on gameplay. Shadows quality – Low (The shadows now render for up to 500m for every player. Now that the shadows are in as default, the texture quality might compensate for it well). Sharper textures are always appreciated, yes, but performance is still what matters the most. Nevertheless, we’ll make a solid choice when we evaluate it thoroughly. Texture Quality – Low, Medium or High (We started experimenting with this and are still monitoring performance in different maps and environments. With the addition of Nvidia Reflex and the new limit of 144FPS, it’s not even mandatory to do this step. Vsync – Off ( we’re aware that you can avoid the FPS limitation by setting in ON in-game, but OFF in your GPU’s Cpanel, necessary to do so if you have a powerful gaming rig). Screen mode: Fullscreen (!important read below at the end of the article!). FoV: 59 (It’s a player preference, but we play this on 59 which is 90 horizontal FoV. If you have anything to suggest, don’t be shy, please let us know in the comments below! We’re still working on finding the best all-around values for every environment. If you want to follow and help through, make sure you check this article and attune the tweaks on your client if necessary. As you probably noticed, we’re making changes to the settings below almost on daily basis. Zeroing on different FoVs feels different, shoots different, so playing at one FoV and getting used to it is always a good idea. I would put it simply like this: the larger the number is, the wider the perspective, but the smaller the people you see in the distance (100m and above). The FoV represented there differs from other video games which are normally using horizontal FoV. Escape from Tarkov is using a vertical FoV. Without further ado, let’s take a look at our best EFT settings below:įirst of all, the ability to spot enemy players at a large distance relies heavily on the FoV (Field of View).
We have experimented with all the graphics settings on each map, measuring and evaluating both the performance and visibility. Having a satisfying amount of FPS while being able to designate your enemy (a “ bush wookie” or ambient occlusion camouflage master) indeed pays out. The balance between performance and visibility is undoubtedly the most important. In the end, in Escape From Tarkov, it’s all about the balance.
ESCAPE FROM TARKOV REDDIT PATCH
You can find them both below: FXAA – Updated with Latest Patch In any case, I have posted the TAA version just under the FXAA one. Nevertheless, it is a bit blurrier, and yeah, if you’re playing on FXAA and do not find it too sharp for your eyes, then stick to it. TAA also naturally tackles the curvy lines on textures due to scene transition, which is in fact a huge benefit to spot an enemy running on the field (especially if around those textures). Hence, I have decided to add a TAA version that is seemingly quite decent. Dark areas vs bright areas, sunny weather, raining, foggy, sunrise or sunset… everything plays a part in the game. It’s not all about the graphics settings, and it goes far deeper than that. What I noticed recently is that the weather plays a huge role in the eyesight in Escape From Tarkov. While FXAA might be more pleasant on your eyes and without blurriness, TAA is supposed to be the opposite but also less costly on your gaming rig. As you may have noticed, I’ve decided to change this a bit and offer people different choices.